MATH DICE
My daughter recently received a huge pack of cool geometric dice in several different colors:
- An icosahedron (20-sided polyhedron) with the numbers 1 thru 20.
- A dodecahedron (12-sided polyhedron) with the numbers 1 thru 12.
- A decahedron (10-sided polyhedron) with the numbers 0 thru 9, and another with the numbers 0 thru 90.
- An octahedron (8-sided polyhedron) with the numbers 1 thru 8.
- A cube (6-sided polyhedron) with the numbers 1 thru 6.
These dice turned out to be really handy for learning addition and multiplication facts.
ARITHMETIC DICE GAMES
You can easily practice addition facts and multiplication facts with these dice.
Here are some examples:
- ADDITION/MULTIPLICATION. Roll two decahedra, marked 0 thru 9. Add or multiply the two numbers to practice addition or multiplication facts 0 thru 9.
- SMALLER NUMBERS. Roll two cubes, marked 1 thru 6. Add or multiply the two numbers to practice addition or multiplication facts 1 thru 6. The cubes let students focus on the smaller numbers first, before working with 7, 8, and 9. (If you want more basic practice, find tetrahedra—4-sided polyhedra—marked 1 thru 4.)
- FOCUSED FACTS. Roll one decahedron, marked 0 thru 9. For example, suppose you want to practice your multiplication table of 4’s. Simply multiply the die by 4. This lets you concentrate on a single number’s addition or multiplication facts at a time.
- 11 THRU 20. Advance to dodecahedra or icosahedra to practice the facts 1 thru 12 or 1 thru 20.
- SUBTRACTION. Practice subtraction facts using an icosahedron and a decahedron. Be careful to subtract the smaller number from the larger number; sometimes, the number on the 10-sided die will be larger. (Advanced students who are learning about negative numbers can use these to sometimes subtract the larger number from the smaller number.)
- TENS. Multiply powers of 10 using one decahedron with 0 thru 90 and another with 0 thru 9. Or roll one decahedron and multiply that by 10 for more basic tens practice.
- POWERS. Roll a tetrahedron and a decahedron together to learn about powers. Let the tetrahedron serve as the exponent.
- FRACTIONS. Roll four decahedra to learn about fractions. These will give you the numerators and denominators of two fractions. Then you can add them, multiply them, divide them, compare them (figure out which is bigger), or subtract them (but first find out which is larger).
- DICE WAR. If you have several dice to divide equally, you can play dice war with a friend. Each player rolls two dice. Either add or multiply the numbers (choose one before the game begins). The higher sum or product collects both dice.
HANDS-ON GEOMETRY
Another cool thing about using a variety of geometric dice to play math games is that kids get to hold various geometric solids in their hands, see how they look, get a feel for them, and after much use remember how many sides each shape has.
Better than just being told or shown what a dodecahedron is… hold one in your hands, roll it, play with it for months. Then you’ll ‘know’ that solid when you hear its name. (It helps when someone learns and uses the correct names while using the dice.)
Many of these dice packages are sold with role-playing games in mind, but there is no reason that you can’t use them for math practice instead.
TERMINOLOGY
- Polyhedron: a three-dimensional solid.
- Polygon: a two-dimensional object, not a solid; it’s flat.
- Polyhedra is plural, polyhedron is singular.
- Dice is plural, die is singular.
CHRIS MCMULLEN, PH.D.
Copyright © 2015 Chris McMullen, author of the Improve Your Math Fluency series of math workbooks
I just thought of an idea and was googling to see if someone has come up with it. Trigonometry/Geometry die. You get a 0-90 number dice like your decahedron to be degrees although it would better if it was 10-80 (so use the octohedron and multiply by 10. have two dice with 1-6, and one dice with numbers in the 10-17 (or use a regular dice and add a tens place so 1 turns into 11. ) In order for them to practice solving any right triangle, they choose an angle and one of the other dice (color coded would be best) and role it. The angle is the angle for a right triangle and the other dice represents a side or a hypotenuse. The student has to use those numbers role the calculate the rest of the sides and angles of the triangle. this randomizes the numbers to be used for a practice. You could make it only two sides are given or hypotenuse and a side or two sides and an angle. This can branch to law of sines and cosines.
That’s a cool idea. 🙂 Thanks for sharing it.